Ancient alien game glyphs4/9/2024 And so it works at pretty direct cross-purposes to the idea of enjoyment when every time I look at one of these things I think: okay, fine, whatever. Terraforming is one of your main missions in this game, and arguably the whole point of your pathfinder's mission. It is not the biggest problem that the game has, but over time it's become the most rankling. On top of that, hitting "A," submits your answer and unleashes enemies if it's wrong, and I keep hitting it by accident. It wouldn't be such a problem if BioWare was a little less enthusiastic in its application of alien Sudoku, but restraint is not the order of the day here. They take you right out of the game, break up the pacing and can prove pretty tricky as the game goes on. Not so if you're trying to terraform alien worlds. Harder puzzles can take ten minutes or longer, which is great if you're trying to pass time on the plane. It's just that if I wanted to play games of Sudoku over and over again, I'd probably just go do that. It's not that I don't appreciate Sudoku, or that I'm incapable of finishing Sudoku puzzles. Find the glyphs, maybe shoot some aliens, hunker down at the little console and put the damn glyphs in again. It's just exhausting. For a game that sometimes seems more work than play, their appearance at alien monoliths just adds one more layer to an already somewhat tedious checklist task. These "glyph puzzles" in Mass Effect come fairly frequently, and they're a chore every time you encounter one.
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